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LXD Research Presented 2 Peer-Reviewed Product Efficacy Studies in Brussels

Wondering how to get your paper peer-reviewed? Apply for a conference that publishes its proceedings! EdMedia + Innovate Learning is an international conference in the field since 1987 that spans all disciplines and levels of education, attracting researchers and practitioners from 70+ countries. If your product has a digital component, I highly recommend this approach for getting an external review of product research.

This annual conference offers a forum for discussing and exchanging research, development, and applications on all topics related to Innovation and Education. Dr. Schechter will represent the work of two research projects that LXD Research led with solution providers meeting the needs of the nation’s youngest learners and higher education.

What does it mean for a paper to be peer-reviewed?

What counts as “peer-reviewed” in educational research? This is when another researcher examines a researcher’s paper. Why are these two papers peer-reviewed?

  • The paper was accepted at an academic conference that has researchers who are experts in the field review for acceptance.
  • Because the paper will be published in the conference proceedings, it is a “peer-reviewed, published paper.”
  • It is not a “peer-reviewed journal article” because it will be published in the conference proceedings and not a journal.

Accelerating Math Achievement with Classtime: The Impact of Tech- Enhanced Formative Assessment on CAASPP in Grades 3-6

Abstract: With escalating pressure on schools to boost students’ math scores in the United States post-pandemic, this study investigates the impact of tech-enhanced formative assessment that incorporates the instruction of strategic thinking in math to foster learning. Employing mixed methods, the impact of a one-year implementation of Classtime on state test scores was examined for third to sixth-grade students across multiple years and within the same year with a comparison group. Results indicate significant growth across grades with Classtime, surpassing non-Classtime schools and previous cohorts within the same school. Third- and fourth-grade students exhibit the most pronounced improvement, which aligns with having more regular Classtime use by those teachers. High Usage classrooms saw double the gains of Low Usage classrooms year over year. These findings highlight Classtime’s efficacy in enhancing student outcomes and underscore the importance of consistent educator engagement with formative assessment tools to improve math proficiency among elementary students.

Citation: Schechter, R. & Janakiefski, L. (2024). Accelerating Math Achievement with Classtime: The Impact of Tech-Enhanced Formative Assessment on CAASPP in Grades 3-6. In T. Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 1083-1092). Brussels, Belgium: Association for the Advancement of Computing in Education (AACE). 

Link to article or View LXD Research Summary

Exploring Nationwide Student Engagement and Performance in Virtual Lab Simulations with Labster.

Abstract: This study examines the relationship between student engagement with Labster, a virtual laboratory platform, and learning outcomes. We identified four distinct Labster use styles, revealing a consistent pattern wherein increased engagement relates to enhanced learning gains. Analysis of engagement shows that 74% to 82% of students have high levels of engagement using Labster. Students with higher levels of engagement tend to score higher on quizzes, with their highest quiz score on a given simulation between 92% and 100%. Furthermore, the data display encouraging trends with Labster’s in-house virtual lab assistant, Dr. One, where more engagement is associated with better learning outcomes.

Link to Article

Citation: Schechter, R., Gross, R. & Cai, J. (2024). Exploring Nationwide Student Engagement and Performance in Virtual Lab Simulations with Labster. In T. Bastiaens (Ed.), Proceedings of EdMedia + Innovate Learning (pp. 871-878). Brussels, Belgium: Association for the Advancement of Computing in Education (AACE).

EdMedia + Innovate Learning is an international conference organized by the Association for the Advancement of Computing in Education (AACE)